LL: Malagor; Khazrak
Heroes: Gorebull; Bray-Shaman
Tier 1 units
Ungor Raiders: T1 missile infantry, bow
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury
Ungor Spearmen herd: T1 melee infantry, spear
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment
Chaos Warhounds: T1 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide
Tier 2 units
Ungor Herd (shields): T2 melee infantry, axe and shield
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury
Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment
Chaos Warhounds (poison): T2 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide, Poison Attacks
Tier 3 units
Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken
Gor Herd: T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury
Gor Herd (shields): T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury
Razorgor Herd: T3 melee monstrous beast, armour-piercing
Abilities: Resilience, Causes Fear, Thunderous Charge
Minotaurs: T3 melee monstrous infantry, armoured
Abilities: Resilience, Causes Fear, Bloodgreed
Tier 4 units
Bestigor Herd: T4 melee infantry, great axe (armour piercing)
Abilities: Resilience, Primal Fury, Hide
Chaos Spawn: T4 melee monstrous Infantry
Abilities: Resilience, Causes Fear, Unbreakable
Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast,
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken
Razorgor Chariot: T4 chariot, armoured, armour piercing,
Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury
Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded
Abilities: Resilience, Causes Fear, Bloodgreed
Tier 5 units
Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken
Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing
Abilities: Resilience, Causes Fear, Bloodgreed
Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror
Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater
Chaos Giant: T5 monster, armour piercing
Abilities: Resilience, Causes Fear, Causes Terror